Help Centre

    Frequently Asked Questions

    Everything worth knowing about Gaffer Arena: how the game works, how scoring and XP add up, and a plain-English walkthrough of ELO and the leaderboard. New here? Start at the top. Chasing a rank? Jump straight to the ELO section.

    About Gaffer Arena

    What is Gaffer Arena?

    Gaffer Arena puts you in the manager's chair for real football matches. As a match approaches, and again at the break, you make the kinds of calls a real gaffer makes: who wins, whether both teams find the net, how the second half will swing. You lock your calls in, the match plays out for real, and when the final whistle goes the game checks what you said against what actually happened. Call it right and you climb. Right now the whole game runs on the 2026 FIFA World Cup and its qualifiers, so every fixture you play is happening for real somewhere in the world. It is free, there is no money involved, and a round takes about a minute.

    Is Gaffer Arena free to play?

    Yes, all of it. There is no subscription, nothing to buy inside the game, and no real money anywhere. You sign up for free and you play for free, forever.

    Is this betting or gambling?

    No. Nothing is staked and nothing is paid out. You are predicting football for pride and a place on the leaderboard, not for cash. When you see odds next to a question, that is just a friendly read on how confident the crowd is, worked out from how everyone voted. It is there for colour, not for a wager.

    What devices and platforms can I play on?

    Anything with a web browser. It runs on your phone, your tablet and your laptop, and you can add it to your home screen so it opens and feels like a normal app. There is nothing to download and no app store needed.

    Do I need an account to play?

    You need a free account to actually make calls and to keep your rating, XP, streak and history. You do not need one just to have a look around, though. Live match pages, the debates section, the leaderboard and this FAQ are all open to everyone, signed in or not.

    How to Play

    Round 1

    Pre-Match

    • Opens 5 days before kick-off
    • Closes at kick-off
    • 7 questions

    Round 2

    Half-Time

    • Opens at the half-time whistle
    • 13-minute window, no extensions
    • Up to 5 questions

    How do I actually play a match?

    Open the app, go to the Live or Upcoming tab, and tap a match. You make your calls in two rounds: one before kick-off and one during the half-time break. Before kick-off you can either read the run of play and back it with three connected calls, or take Quick Picks and answer the questions straight. For each question you pick the answer you believe in and lock it in before that round closes. On top of those two rounds, two optional in-play moments can pop up while the match runs: a Double Down around the 40th minute and a quick stoppage-time call around the 80th. Then you sit back. The match plays out in real life and your calls are graded for you the moment it ends.

    What happens in the pre-match round?

    Before kick-off you face seven questions about the match ahead: who will win, will both teams score, will anyone be sent off, which half will have more goals, how many yellow cards there will be, and how many shots on target each side will manage. This round opens a full five days before kick-off, so there is no rush to study the fixture, and it closes the instant the referee starts the game.

    What happens in the half-time round?

    The second the half-time whistle blows, a new round opens and a clock starts ticking: you have thirteen minutes and not a second more. Two questions land straight away, then up to three more appear, written on the spot from what just happened in the first half. If there was an early goal, a heated booking or one team camped in the other half, the questions will pick up on it. At most you will answer five questions in this round.

    When exactly are the prediction windows open?

    There are two windows with two deadlines. The pre-match window is generous: it opens 120 hours (five days) before kick-off and shuts exactly when the match starts. The half-time window is deliberately tight: it opens at the half-time whistle and locks for good thirteen minutes later. Once a window closes, that round is sealed and cannot be reopened.

    Can I change a call after I lock it in?

    No, and that is the whole idea. The moment you lock a call it is final, just like a manager who has already sent on the substitute. Committing to your reads, and living with them, is what makes a high rating worth something.

    Why are my results hidden until full-time?

    Because a prediction you can peek at is not really a prediction. If scores updated live while you were still playing, anyone joining late would have an unfair edge. So everything stays sealed until the final whistle, when your correct answers, your score, your XP and your rating change are all revealed together in one go.

    What if a match is postponed or abandoned?

    If a match never finishes properly, its windows simply close and nobody is scored on it. It will not count against you in any way, and it does not count as a missed matchday for the inactivity rules either. You only ever lose out by choosing not to play, never because a match was called off.

    Double Down & Late-Game Calls

    What is Double Down?

    Double Down lets you press an advantage mid-match. Late in the first half, between the 40th and 43rd minute, if one of your pre-match calls is currently winning, your pick to win is ahead, or your no both teams will not score is still alive, you can wager extra rating on it holding up to full-time. You choose how brave to be: Push is the steadier bet for around plus 10 ELO if it holds, All-In doubles down harder for around plus 20. If the match turns and your call flips, you take the same hit in reverse, losing what you would have won, which is what makes pressing a two goal lead genuinely nervy. You can only Double Down on one call per match, so pick your moment. If the score later swings against your doubled call we will nudge you so you can sweat it out properly.

    What is the Late-Game stoppage-time call?

    Around the 80th minute a quick one tap question appears on the live match: how many minutes of second-half stoppage time will the fourth official signal? You pick a bracket before the short window closes. It exists to pull you back for the closing stretch, so the reward is friendly: you earn ELO just for showing up and playing it, more again if you call the right bracket, and only a small dent if you miss. If the added-time data is ever unavailable you simply keep the reward for playing and are never punished.

    How do Double Down and the Late-Game call affect my rating?

    Both sit on top of your normal scoring rather than replacing it. Double Down adds a bonus to your rating when your doubled call holds, or a penalty when it flips. The Late-Game call is a small flat reward of its own. Neither touches your win streak or your win, draw and loss record, and both are completely optional. They are there to make the middle and the end of a match worth watching, not to make or break your climb.

    Run of Play

    What is Run of Play?

    It is the fuller way to play a pre-match round. Instead of answering seven separate questions, you first read how you think the match will unfold, then back that read with exactly three calls. The read has two parts: who controls the game, meaning the home side on top, the away side on top, or neither settling, and the tempo, meaning open or cagey. You get a brief first with recent form, goals scored and conceded, and the home or away record, so you are reading the fixture rather than guessing at it. Your run stays editable right up to kick-off.

    Why exactly three calls, and why from different areas?

    Because three calls that all say the same thing are not three calls. Each of your three must come from a different area of the game, so you cannot back a one-sided read with goals, both teams to score and the winner all pointing the same way and count it as three separate reads. Each call is labelled Safe, Balanced or Bold based on how often that kind of call has actually landed historically, and the bolder ones are worth more: roughly 20 points for a Safe call, 30 for a Balanced one and 45 for a Bold one, plus 15 if you got both halves of the read right.

    What is a Run Score, and does it affect my rating?

    A Run Score is out of 150 and it is yours alone. It never touches your ELO, your XP, your rank or the leaderboard, on purpose: it is a measure of how well you read a match, not another currency to farm. You see it in the full-time verdict, which tells you what your read got right and where it went wrong, and every run you have made is kept in the Runs tab on your History page.

    Do I have to read the run, or can I just answer the questions?

    Either is fine and neither is penalised. Reading the run is the deeper version, but there is a Quick Picks option on the same screen if you would rather just make your calls and get on with your day. Reads are written once a day for the fixtures whose window is open, so if a read is not up for a match yet, Quick Picks is still there.

    Pitchside

    What is Pitchside?

    Pitchside is a football stat question with no answers to choose from. You are asked something like how many corners a side won in a real match, and instead of picking an option you set the range you believe the true number falls inside. Tight and correct scores big. Wide and correct scores almost nothing. Outside your range scores nothing at all. It runs off matches that have already finished, so unlike the rest of the game it is playable at any hour whether or not there is football on.

    How is a Pitchside card scored?

    By how tight your range was, measured against the sensible span of that particular stat, so a corners card and a possession card are judged on the same scale. Covering the whole span always hits and is worth almost nothing. Narrowing it raises the payout faster than it narrows, which is why the number on screen climbs as you close the gap. A perfect hit, both ends of your range on the exact true value, is worth the most and is meant to be rare. A miss is worth zero with no consolation points, though you are told how far out you were.

    What is the Board, and what is the Board streak?

    The Board is your one rated card a day. It pays the most XP and it is the only card that feeds your Board streak, which counts the consecutive days your Board card was a hit. Miss it and the streak resets. Once the Board is done you can keep playing extra cards for the rest of the day for smaller rewards. The Board streak is completely separate from your match win streak and neither one touches the other.

    How does the Pitchside rating work?

    It is two numbers, deliberately never merged into one. Your hit rate is how often the truth landed inside your range. Your tightness is how narrow your ranges were when you hit. Both matter, because someone who hits 95 percent of the time with enormous ranges is not actually good at this. After 25 cards you get a label from those two numbers: Sharp for tight and reliable, Cautious for reliable but wide, Reckless for tight but missing, and Lost for wide and still missing. It runs over a rolling window of your last 50 cards, so improving actually moves it.

    Can I farm XP by playing Pitchside all day?

    No, and that is by design. All Pitchside XP together is capped at the equivalent of two typical match sessions per week, which currently works out at 680 XP. Playing matches must always be the faster route to a level. Hitting the cap is not a block though: cards keep playing and keep counting toward your rating, your streak and the crowd comparison, they simply stop paying XP, and the screen tells you so rather than quietly zeroing your reward.

    What is the room?

    The room is everyone else who has called the same card. Once at least 20 other managers have answered it, the reveal shows you their central estimate against yours and the truth, how many of them hit, and how many of the ones who hit you were tighter than. Your own answer is always left out of the figures you are shown, since you are comparing yourself against the rest of the room and not against a pool you are already in. Answer a card early and you get an honest empty state instead, and the comparison fills itself in on your History page later once the card has a crowd.

    What is Received Wisdom?

    It is a public ranking of the stats football fans are most reliably wrong about, and it is not a list of the hardest cards. A hard card produces wide guesses and honest misses, which tells you nothing. Received Wisdom ranks the cards where the room guessed tightly and still got it wrong, because that is a shared misconception held with confidence. It also tells you which way the crowd leans, too high or too low. Nobody without a playerbase can produce a list like it.

    What if a Pitchside card has the wrong answer?

    Report it. Every card carries its receipts: the competition, the match, the exact metric and a pointer to the record the number came from, and there is a one tap report button on every reveal. Cards are never written by an AI and never scraped, they are worked out arithmetically from match data the game already holds, and a human checks a sample before any card goes into rotation. If one is still wrong, pulling it voids it for everyone who answered, so nobody keeps a rating hit from a bad card. XP already awarded is left alone, because taking XP back could drop an innocent player a level.

    Does Pitchside affect my ELO or my rank?

    Never. Pitchside has its own rating, its own streak and its own XP allowance, and it does not write your ELO, your rank, your win streak or your win, draw and loss record. It also does not let you choose or skip cards: which card you get is decided by the game, because being able to discard a card you did not fancy would make the hit rate meaningless.

    Fan Flux

    What is Fan Flux?

    Fan Flux is the crowd line on a match, and you can pull it. Every fixture has a meter showing what the crowd collectively reckons, and you spend Influence Points to drag it toward what you believe. When the match finishes, if the line you pulled toward was closer to the truth than where the crowd sat, you beat the crowd. It plays in seconds from the home screen and needs no pre-match round.

    How do Influence Points work?

    You get 1,000 Influence Points a week, released a bit at a time each day rather than all at once on Monday, and anything unspent is cleared at the Monday reset so there is no hoarding. Pulling the line harder costs disproportionately more than pulling it a little, so a big statement is genuinely expensive. Beat the crowd and you earn Reputation, get 50 Influence Points back, and pick up 10 XP.

    What is the Underdog move?

    Once a day, if you are out of Influence Points and the crowd has piled 80 percent or more onto one side, you get a small free pull anyway. It exists so that being broke never means being silenced on exactly the calls worth making, which are the ones where everybody else agrees.

    Is Flux Reputation a leaderboard?

    No. Reputation is earned and shown on the Flux screens and in your History, but the leaderboard is ELO only. There is one ladder in this game and it is the tactics one.

    Debate, Competitions & Match Centre

    What is the Debate section?

    Debate is where the arguments live. Each post is a proper football row, you pick a side, and you can see how the vote is splitting as a set of friendly odds worked out from everyone else. You can argue it out in the comments and vote comments up or down. It is open to read without an account.

    What are competitions and join codes?

    A competition is a private league inside the game, usually run by a creator for their community. You join with a code, and from then on you have a member leaderboard for that group alongside the global one. Competitions can carry their own set of questions, so a creator can slant the calls toward what their audience actually argues about.

    What is the match page for?

    Every match has its own page with the live score, key events, the stats we hold and a momentum meter showing which way the game is running. It is worth having open while a match you have played is on, and it is public, so you can send it to someone who does not have an account.

    Scoring & XP

    How a round is graded

    WIN
    70% and above
    DRAW
    40% to 69%
    LOSS
    Below 40%

    How is my performance scored?

    Every question carries a points value. Nail it and you bank the full amount. Some questions use brackets, like how many shots on target a team will have, and on those you still earn partial points for landing one bracket either side of the real answer. Your performance score for a round is just the points you earned divided by the points that were on offer, shown as a percentage.

    What decides a WIN, a DRAW or a LOSS?

    Your percentage in a round decides it. Score 70 percent or more and the round is a WIN. Land anywhere from 40 to 69 percent and it is a DRAW. Anything below 40 percent is a LOSS. The pre-match and half-time rounds are judged separately, so a single match can hand you, for example, a cautious pre-match DRAW and a sharp half-time WIN.

    What is XP and how do I earn it?

    XP is your progress meter. You earn it every time you play, based on the points you scored and how hard the questions were, and you always bank at least 25 XP just for turning up to a round. XP only ever goes up, and every 100 of it lifts you a level. The easiest way to think about it: XP is the story of how much you have played and how well, while ELO is the sharper measure of pure skill.

    What is the difference between binary and tiered questions?

    There are two flavours. Binary questions are all or nothing: yes or no, home or draw or away. You either called it or you did not. Tiered questions use ranges and they are kinder: you get the full reward for the exact range, plus a partial reward for being one range off, so a near miss still earns you something.

    When is my session actually scored?

    Right at full-time, automatically. The moment the match is official the game pulls in the real result, grades every call, updates your XP and ELO, and, if you have turned notifications on, pings you to come and see how you got on. You never have to do anything to claim your points.

    ELO Rating Explained

    What is ELO in Gaffer Arena?

    ELO is your skill rating, the single number that sets your rank and your place on the leaderboard. Everyone starts on 1200. From there it is simple: beat what the game expected of you and your ELO rises, fall short and it slips. The clever bit is that expectation is tuned to your current rating, so the better you get, the more the game expects, and only genuinely sharp calls keep pushing you higher.

    Why does everyone start on 1200?

    1200 is the number the system treats as a solid, average performance, and it sits right at the bottom of the Silver rank. Starting everyone there means no newcomer is punished or flattered on day one. You earn your place from your very first match, and so does everyone else.

    How is my ELO change worked out?

    Under the hood it is the same idea that rates chess players, adapted for football calls. For each round the game works out an expected score from your rating, measures how you actually did, and shifts your rating by the gap between the two, scaled by how tough the questions were. In plain terms: your change equals K times your performance minus your expected score, times difficulty. The further you beat expectation, the bigger the jump up. Fall well short and the drop is bigger too, although losses are cushioned, as explained below.

    Are pre-match and half-time rated together or separately?

    Separately, and this matters. Your pre-match calls get their own rating change and your half-time calls get a completely separate one. A brilliant half-time is never dragged down by a rough pre-match, and a poor second round will not wipe out a strong first one. Within a match the two are applied in order, pre-match first and then half-time, so your half-time result is measured from wherever your rating sits after the pre-match round.

    What is the K-factor, and why do higher ranks move slower?

    K is the ceiling on how far your rating can move in one round, and it shrinks as you climb. Bronze and Silver players ride a K of 32, so they can shoot up or down quickly. Gold drops to 24, Elite to 16, and Champion to just 10. The higher you go, the steadier your rating becomes, which is exactly what makes the top of the table so hard to reach and even harder to hold onto.

    Are losses as harsh as wins are generous?

    No, losses sting less. Any negative rating change is cut in half before it is applied, so the room to gain is always bigger than the room to lose. Keep showing up and playing thoughtfully and your rating tends to drift upward over time rather than seesaw.

    Are there bonuses on top of my ELO gains?

    Yes, two of them, and they only ever apply to gains. A hot streak adds 10 percent for every winning round in a row, up to a maximum of 50 percent. An upset adds a flat 20 percent when you correctly call something most of the community got wrong. You always get the better of the two rather than both stacked, so a brave call that goes against the grain and comes off is always well rewarded.

    What are the ranks and their ELO ranges?

    There are five ranks. Bronze is anything below 1200. Silver runs from 1200 to 1399, Gold from 1400 to 1599, Elite from 1600 to 1799, and Champion is 1800 and above. Cross a threshold in either direction and your rank updates straight away.

    Can you show me a real ELO example?

    Sure. Say you sit on 1200 and you play a half-time round, scoring 73 percent. The game expected roughly 50 percent from a 1200 player, so you comfortably beat expectation and gain around 8 points. Now suppose the same day you had a rough pre-match round earlier, scoring just 26 percent. That round is graded on its own and costs you about 4 points after the loss is halved. Your net for the match is roughly plus 4, and because the rounds are separate, your strong half-time is rewarded properly instead of being averaged away by the slow start.

    Is there a lowest possible ELO?

    Inactivity decay will never drag you below 600, so an account can never rot away to nothing. Normal in-match losses follow the halved formula above, which keeps your rating sturdy for as long as you stay active.

    Gaffer Arena ranks, ELO ranges and K-factors
    RankELO rangeK-factor
    BronzeBelow 120032
    Silver1200 to 139932
    Gold1400 to 159924
    Elite1600 to 179916
    Champion1800 and up10

    A worked example, starting from 1200

    Pre-match26%LOSS-4
    Half-time73%WIN+8
    Net change for the match+4

    The strong half-time is rewarded on its own, instead of being averaged away by the slow start.

    Leaderboard & Inactivity

    How does the leaderboard work?

    The leaderboard lines every player up by ELO, best at the top, and you can view it all-time, by month or by week. Your rank badge, anywhere from Bronze to Champion, comes straight from your current rating. There is no shortcut up the table. You rise by reading matches better than the crowd expects, round after round.

    Do I lose ELO if I stop playing?

    Yes. To stop dormant accounts squatting at the top, the game quietly trims your ELO when you skip matchdays. Miss a matchday and you drop 5 ELO for each of the first three you miss in a row, then 10 for every one after that. The instant you play any match, the counter resets to zero and the bleeding stops. Decay will never take you below 600, so a comeback is always within reach.

    Do I get anything for playing regularly?

    Yes. Turning up matchday after matchday earns you a loyalty bonus on top of your normal scoring. Play three matchdays in a row and you pick up 5 bonus ELO, six in a row earns 10, nine earns 15, and it keeps climbing in fives up to a maximum of 25 per milestone. Miss a matchday and the run resets to zero, so the reward is for genuine consistency. A matchday counts the same way it does for decay: a day with at least one finished match that you played.

    What exactly counts as a missed matchday?

    A matchday is any calendar day, measured in UTC, on which at least one match reached full-time. You only miss it if you played none of that day's fixtures. Quiet days with no finished matches do not count at all, and you are never penalised for days before you joined, so brand-new players always start with a clean slate.

    What is the difference between all-time, monthly and weekly?

    They are three lenses on the same players. All-time is the full picture of your rating. The monthly and weekly boards reward recent form, so a hot run over a few days can land you near the top of the weekly table even while your all-time rating is still on its way up. They are a great way to feel like you are competing even when you are early in your climb.

    Inactivity decay per missed matchday

    -5

    1st missed

    -5

    2nd missed

    -5

    3rd missed

    -10

    4th onward

    Play any match and the counter resets to zero. Decay never drops you below 600.

    Loyalty bonus for matchdays in a row

    +5

    3 in a row

    +10

    6 in a row

    +15

    9 in a row

    +25

    15+ in a row

    The bonus grows in fives every three matchdays, capped at +25 per milestone. Miss a matchday and the run resets.

    Questions & AI

    Who writes the questions?

    It is a mix of careful design and live AI. The seven pre-match questions and the first two half-time questions are hand-crafted templates, dropped onto your match with the real team names filled in. The extra half-time questions are written fresh by an AI that reads your match's actual first half, its goals, cards, possession and shots, and turns the story so far into questions. Whoever writes a question, it always maps to a fixed, objective scoring rule, so grading is never a matter of opinion.

    Why do half-time questions mention things that just happened?

    Because a question about the goal you just watched go in feels completely different from a generic one. By building the later half-time questions from the real first half, a specific minute, a booking, a team pinned back, the round feels live and made for the match in front of you, rather than copied and pasted from a list.

    Account & Notifications

    What notifications can I get?

    If you opt in, you get a nudge at three genuinely useful moments: when the match kicks off and your pre-match calls lock, when the half-time window opens and the thirteen-minute clock starts, and when your results are ready at full-time. You can switch them on or off whenever you like in Settings.

    What languages are supported?

    Gaffer Arena speaks English and Spanish, and you can switch between them in Settings at any time.

    Data & Fair Play

    Where does the match data come from?

    Every live score, goal, card and statistic comes from Sportmonks, a professional football data provider. During a match the game refreshes roughly once a minute, and that steady feed is what powers the live scores, the half-time trigger and the automatic full-time scoring.

    How does Gaffer Arena keep things fair?

    A handful of things keep everyone honest. Results stay hidden until full-time, so nobody can play with hindsight. Calls lock the moment you make them. Every question is graded by a fixed rule against real match data, never by a human judgement call. And inactive accounts gently decay instead of camping at the top. Put it all together and the leaderboard ends up being a fair reflection of who actually reads the game best.

    Ready to manage?

    Pick a live match and make your first tactical calls.

    Play Gaffer Arena

    Still stuck? Email connect@gafferarena.com